What Largo has learned...

20 July 2001

MegaTokyo - relax, we understand j00 - updated every monday, wednesday, and friday

"What I have learned as games have matured... I've learned that you cannot make a realistic First Person Shooter. All you can do is frag people and hope they don't respawn.

I've learned that no matter how much I care, some people will continue to camp.

I've learned that it takes years to build a decent game, and it only takes IGN.com five seconds to destroy it.

I've learned that you can get by on hype for about fifteen months. After that, you'd better have a decent product, or you'll be shot.

I've learned that you shouldn't compare console and PC games. People that do are more screwed up than you think.

I've learned that you can keep vomiting long after you think you're finished. (no change)

I've learned that we are responsible for what we do, unless we are celebrities. (no change... woohoo!)

I've learned that regardless of how many bump maps and steamy pixles the DOA3 girls have, their relationship with Microsoft makes the passion fade.

I've learned that 99% of the time when something isn't working on your PC, it's because you fsck'd it up.

I've learned that the people you care most about in life are taken from you too soon because of Everquest....

Largo"

Word, Largo. Word. (for those of you who are tired of me posting here, Pixie has promised that tomorrow we get mine set up, and hopefully dump the content blogged here on it)

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pixeldiva is...

... the online home and (not very) alter(ed)-ego of Ann McMeekin, a recently freelance Web Accessibility Consultant.

... passionate about many things, most of which will turn up on this site at some time or other.

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